Replaces Isaac's tears with a sword he can swing in front of him.
The swing does 3x Isaac's damage + 3.5 and deals knockback to both enemies and Isaac if it hits.
The sword can be swung as rapidly as the fire button can be tapped
The sword swing can collect pickups.
If Isaac has no empty red hearts, the sword occasionally fires a projectile when swung.
The projectile deals damage equal to Isaac's damage + 2, and has a cooldown equal to 2x Isaac's normal tear rate.
Holding an attack button charges a spin attack, ready when the sword flashes, which damages all enemies around Isaac, more than a normal sword slash does. It also deflects enemy projectiles and launches a projectile regardless of Isaac's current health.
The circular swing deals 8x Isaac's damage + 10, and the projectile created from it deals 4x Isaac's damage + 4.
The charge time is based on Isaac's tears stat, at ~4x Isaac's normal tear rate.