RoR2 Cheat Sheet
WoL Cheat Sheet
Search and discover all the items in Risk of Rain 2
Showing 75 items
Increases attack speed by 15% (+15% per stack)
15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
Die 5 times.
Killing an enemy spawns a healing orb that heals for 4 (+4 per stack) health.
Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
Paul's Goat Hoof
Increases movement speed by 14% (+14% per stack).
Fail the Shrine of Chance 3 times in a row.
After standing still for 2 seconds, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
Deal 150% (+30% per stack) damage to enemies above 90% health.
Discover 10 unique white items.
15% (+15% per stack) chance to bleed an enemy for 240% base damage.
On level up drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.
Increases passive health regeneration by 250% (+150% per stack) while outside of combat.
Personal Shield Generator
Gain a 25 (+25 per stack) health shield. Recharges outside of danger.
Heal for 10 (+10 per stack) health 1.1 seconds after getting hurt.
Defeat an Elite-type monster.
Killing an enemy ignites all enemies within 12m (+4m per stack). Enemies burn for 150% (+75% per stack) base damage.
5% (+5% per stack) chance on hit to stun enemies for 2 seconds.
Bundle of Fireworks
Opening a chest launches 8 (+4 per stack) fireworks that deal 300% base damage.
Duplicate the same item 7 times in a row with a 3D printer.
Sprint speed is improved by 30% (+20% per stack).
Add +1 (+1 per stack) charge of your Secondary skill.
Fully charge a Teleporter without getting hit.
5% (+2.5% per stack) chance on hit to attach a bomb to an enemy, detonating for 250% damage (+125% per stack).
A hidden cache containing an item will appear in a random location in each stage. (Increases rarity of the item per stack).
Defeat the Teleporter boss under 15 seconds.
Deal an additional 20% damage (+10% per stack) to bosses.
Complete a Teleporter event.
AtG Missile Mk. 1
10% chance to fire a missile that deals 300% (+300% per stack) damage.
On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
Gain +1 (+1 per stack) maximum jump count.
25% chance to fire chain lightning for 80% damage up to 3 (+2 per stack) targets within 20m (+2m per stack)
Dealing damage heals you for 1 (+1 per stack) health.
Critical Strikes increases attack speed by 10%. Maximum cap of 30% (+30% per stack) attack speed. Note: Also increases Critical Strike Chance by 5%.
Reach +200% attack speed.
Leaving combat boosts your movement speed by 30% (+30% per stack).
Old War Stealthkit
Chance on taking damage to gain 40% movement speed and invisibility for 3s (+1.5s per stack). Chance increases the more damage you take.
Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
Complete a Prismatic Trial.
Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
Pick up 5 different types of Equipment.
Killing an enemy increases your health permanently by 1, up to a maximum of 100 (+100 per stack) health.
Defeat 3000 enemies.
18% + (+10% per stack) chance on kill to drop an ammo pack that resets all cooldowns.
Killing 3 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%.
Charge the Teleporter with less than 10% health.
Increase armor by 30 (+30 per stack) while sprinting.
8% chance on hit to strike an enemy with a runic ice blast, slowing them by 80% and dealing 250% damage (+125% per stack).
Discover the hidden chamber in the Abandoned Aqueduct.
8% chance on hit to strike an enemy with a runic flame tornado, dealing 500% damage (+250% per stack).
Discover the hidden chamber in the Abandoned Aqueduct.
Slow enemies on hit for -60% movement speed for 1s (+1s per stack).
Jumping while sprinting boosts you forward by 10m (+10m per stack).
Reach +300% movespeed (includes sprinting).
All your attacks explode in a 4m (+1.5m per stack) radius for a bonus 60% damage to nearby enemies.
Killing an enemy fires out 3 (+3 per stack) homing daggers that deal 150% base damage.
Killing an enemy surrounds you with 3 icicles that deal 3x33% damage.
Killing enemies has a 10% chance to spawn a ghost of the killed enemy with 500% damage. Lasts 30s (+30s per stack)
Increase jump height. Creates a 10m radius kinetic explosion on hitting the ground, dealing 2300% base damage that scales up with speed. Recharges in 10 (-50% per stack) seconds.
Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
Find the Altar to N'kuhana.
Unstable Tesla Coil
Fire out lightning that hits 3 (+3 per stack) enemies for 200% base damage every 0.5 seconds. The Tesla Coil switches off every 10 seconds.
Deal 5000 damage in one shot.
57 Leaf Clover
All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
Complete 20 stages in a single run.
Sentient Meat Hook
20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% damage.
Loop back to the first stage.
Reduce skill cooldowns by 25% (+25% per stack)
Kills reduce equipment cooldown by 4s (+2s per stack).
Discover and activate 8 unique Newt Altars.
Dio's Best Friend
Upon death, this item will be consumed and you will be returned to life with 3 seconds of invulnerability.
Stay alive for 30 consecutive minutes.
Add +2 (+2 per stack) charges of your Utility Skill. Reduces Utility skill cooldown by 33%.
Wake of Vultures
Gain the power of any killed elite monster for 8s (+5s per stack).
Upon killing an elite monster, enter a frenzy for 3s (+2s per stack) where skills have no cooldowns.
Defeat an Elite boss on Monsoon difficulty.
Heal +100% (+100% per stack) more.
Without healing, reach and complete the 3rd Teleporter event.
Increase maximum health by 40 (+40 per stack) and health regeneration by 1.6 (+1.6 per stack) health / second.
Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
30% chance on hit to gain 3 (+3 per stack) gold. Lose gold equal to the amount you are hit for OR lose % gold equal to the % maximum health you lost. Chooses the greater of the two.
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (reduced by 50% per stack) of your health per second.
Gesture of the Drowned
Reduce Equipment cooldown by 50% (+50% per stack). Forces your Equipment to activate whenever it is off cooldown.
Kill 20 Hermit Crabs by chasing them off the edge of the map.
Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.
Carry 5 Lunar items in a single run.
Ignite ALL characters within 8m. Deal 5% of your maximum health/second as burning to yourself. The burn is 0.5x stronger on allies, and 24x stronger on enemies.
Kill 15 enemies simultaneously.
Effigy of Grief
ALL characters within are slowed by 50% and has their armor reduced by 20.
Disposable Missile Launcher
Fire a swarm of 12 missiles that deal 12x300% damage.
Instantly heal for 50% of your maximum health.
Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds.
Gain +100% Critical Strike Chance for 8 seconds.
Call 4 Strike Drones to fight for you. Lasts 25 seconds.
Repair 30 drones or turrets.
Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage.
Open the Timed Security Chest on Rallypoint Delta.
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
Defeat the Teleporter bosses after activating 2 Shrines of the Mountain.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
Collect $30,480 total gold.
Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.
Fully upgrade a Shrine of the Woods.
Reveal all interactables within 500m for 10 seconds.
Collect 10 Monster or Environment Logs.