Deals 150 / 275 / 400 magic damage to all enemies in a 2-hex cone. This damage can critically strike.
Innate: At the start of combat, Assassins stealth and become invulnerable for a short duration and jump behind the farthest enemy, and non-assassin champion are slowed for the start of combat. Synergy: Assassins gain bonus critical strike damage:
Exactly 1 Ninja: This Ninja gains 50 attack damage and 50 ability power.
Exactly 4 Ninjas: All Ninjas gain 70 attack damage and 70 ability power.