Dashes to the farthest away unit, gaining a 300 / 600 / 900 damage shield and 30 / 60 / 90% bonus attack speed for 3 seconds.
Innate: At the start of combat, Assassins stealth and become invulnerable for a short duration and leap to the farthest enemy. Synergy: Assassins gain bonus critical strike damage and bonus critical strike chance:
Every 3 seconds, Rangers have a chance to gain double attack speed for 3 seconds.
Basic attacks and Special Abilities from select Void units deal true damage.