Deals 150 / 250 / 350 magic damage to the target enemy. Instead deals 400 / 600 / 800 magic damage if they have no allies adjacent to them.
Innate: At the start of combat, Assassins stealth and become invulnerable for a short duration and jump behind the farthest enemy, and non-assassin champion are slowed for the start of combat. Synergy: Assassins gain bonus critical strike damage:
While 3 Void units are in play, Void units deal true damage.