Charges to a random enemy, dealing 150 / 300 / 1000 magic damage to nearby enemies, knocking them into the air, and stunning them for 2 / 2.5 / 5 seconds.
Warden
class synergies
Wardens gain increased total armor.
Mountain
origin synergies
While at least2 Mountain units are in play, at the start of combat, a random ally gains a 1500 health stoneshield.