Desert ⬥ Berserker ⬥ Champion

Updated for patch 10.1

Cull the Meek


Swings his blade, dealing 150 / 275 / 400 magic damage to nearby enemies and healing himself for 150 / 225 / 300 health per enemy hit.


class synergies

Innate: At the start of combat, Berserkers leap to the nearest enemy. Synergy: When Berserkers attack, they have a chance to hit all units in cone in front of them and apply on-hit effects.


origin synergies

Desert units reduce the enemy team's armor.

  • 2 Desert units: 50% armor reduction
  • 4 Desert units: 90% armor reduction