Fires a beam through her furthest ally, dealing 50 / 100 / 150 magic damage to enemies hit by the beam, and granting allies 15 / 40 / 65 bonus magic damage on-hit for 5 seconds.
While at least2 Soulbound units are in play, the first Soulbound unit to die in a round will instead enter the Spirit Realm, becoming untargetable and continuing to fight as long as another Soulbound unit is alive.
Shadow units deal increased damage for 4 seconds at combat start, refreshed on takedown.
3 Shadow units: +65% increased damage. On self takedown.
6 Shadow units: +150% increased damage. On any Shadow takedown.