Updated for patch 10.1
Innate: At the start of combat, Assassins stealth and become invulnerable for a short duration and leap to the farthest enemy. Synergy: Assassins gain bonus critical strike damage and bonus critical strike chance:
Innate: Having an Avatar on your bench or board transforms all other Avatars in your shop to the Element of that Avatar. Synergy: AnAvatar's Origin Element is counted twice for Trait bonuses.
Innate: At the start of combat, Berserkers leap to the nearest enemy. Synergy: When Berserkers attack, they have a chance to hit all units in cone in front of them and apply on-hit effects.
Blademasters' basic attack have 40% chance to trigger additional attacks against their target. These additional attacks deal damage like basic attacks, trigger on-hit and on-attack effects, and generate mana.
Mages have a chance, when casting, to instead Doublecast.
All allies gain bonus magic resistance.
While at least3 Predators are in play, Predators instantly kill enemies they damage who are below 25% health.
Every 3 seconds, Rangers have a chance to gain increased attack speed for 3 seconds.
While at least2 Soulbound units are in play, the first Soulbound unit to die in a round will instead enter the Spirit Realm, becoming untargetable and continuing to fight as long as another Soulbound unit is alive.
Summoned units gain bonus health and last longer.