Classes

overview

Updated for patch 9.19

Assassin

Innate: At the start of combat, Assassins stealth and become invulnerable for a short duration and leap to the farthest enemy. Synergy: Assassins gain bonus critical strike damage and bonus critical strike chance:

  • 3 Assassins: +75% crit damage and +10% crit chance
  • 6 Assassins: +150% crit damage and +20% crit chance
  • 9 Assassins: +225% crit damage and +30% crit chance

Blademaster

Blademasters' basic attack have 45% chance to trigger additional attacks against their target. These additional attacks deal damage like basic attacks, trigger on-hit and on-attack effects, and generate mana.

  • 3 Blademasters: 1 additional attack
  • 6 Blademasters: 2 additional attacks
  • 9 Blademasters: 4 additional attacks

Brawler

Brawlers gain additional maximum health.

  • 2 Brawlers: +250
  • 4 Brawlers: +500
  • 6 Brawlers: +900

Elementalist

Innate: Elementalists' basic attacks grant twice as much mana. Synergy: While at least3 Elementalists are in play, at the start of combat, summons a Golem adjacent to one of your Elementalists, in the closest empty hex to an enemy. This effect will fail if there are no valid spaces. The Golem has 2200 health, 100 attack damage, and 40 armor.

Guardian

While at least2 Guardians are in play, at the start of combat, Guardians grant 35 armor to adjacent allies for the rest of the combat. This effect can stack any number of times for each adjacent Guardian. Guardians do not buff themselves, but can buff other Guardians.

Gunslinger

Gunslingers' basic attacks have a 50% chance to fire additional bullets at other enemies within range. These bullets deal damage like basic attacks and apply on-hit effects.

  • 2 Gunslingers: 1 additional random enemy
  • 4 Gunslingers: 2 additional random enemies
  • 6 Gunslingers: 3 additional random enemies

Knight

All allies block a flat amount of damage from all sources.

  • 2 Knights: 15
  • 4 Knights: 35
  • 6 Knights: 65

Ranger

Every 3 seconds, Rangers have a chance to gain double attack speed for 3 seconds.

  • 2 Rangers: 25%
  • 4 Rangers: 70%

Shapeshifter

When Shapeshifters activate their Special Ability for the first time, they gain additional maximum health and heal for the amount gained.

  • 3 Shapeshifters: +60% of maximum health
  • 6 Shapeshifters: +100% of maximum health

Sorcerer

Innate: Sorcerers' basic attacks grant twice as much mana. Synergy: All allies gain ability power.

  • 3 Sorcerers: +40
  • 6 Sorcerers: +100
  • 9 Sorcerers: +175