Updated for patch 10.1
All allies gain a chance to dodge enemy basic attack.
Crystal units have a maximum amount of damage they can take from a single attack or ability hit.
Desert units reduce the enemy team's armor.
Electric units deal magic damage to nearby enemies whenever they deal or receive a critical strike. The damage does not scale with ability power.
Glacials' basic attacks have a chance to stun their target for 1.5 seconds on-hit.
Inferno spell damage and critical strikes burns the area beneath the target, dealing a percentage of that spell's or crit's pre-mitigation damage as magic damage over 4 seconds, with each tick occuring every 0.5 seconds.
When a Light unit dies, all other Light units gain stackable bonus attack speed and are healed for 25% of the dying unit maximum health.
While at least2 Lunar units are in play, every 7 seconds, your team gains 15% critical strike chance, 15% critical strike damage, and 10% spell power. This effect stacks up to 4 times, for a maximum of 60% critical strike chance, 60% critical strike damage, and 40% spell power.
While at least2 Mountain units are in play, at the start of combat, a random ally gains a 1500 health stoneshield.
All allies restore mana every 4 seconds.
While at least3 Poison units are in play, Poison units apply Neurotoxin when they deal damage, increasing the mana cost of the target's spell by 50%.
Shadow units deal increased damage for 4 seconds at combat start, refreshed on takedown.
Steel units gain damage immunity for a few seconds when they are reduced below 50% health.
While at least3 Woodland units are in play, at the start of combat, a random Woodland champion makes a copy of themselves (excluding items).