Updated for patch 10.1


All allies gain a chance to dodge enemy basic attack.

  • 2 Cloud units: +20% dodge chance
  • 3 Cloud units: +25% dodge chance
  • 4 Cloud units: +35% dodge chance


Crystal units have a maximum amount of damage they can take from a single attack or ability hit.

  • 2 Crystal units: 100 max damage
  • 4 Crystal units: 60 max damage


Desert units reduce the enemy team's armor.

  • 2 Desert units: 50% armor reduction
  • 4 Desert units: 90% armor reduction


Electric units deal magic damage to nearby enemies whenever they deal or receive a critical strike. The damage does not scale with ability power.

  • 2 Electric units: 80 damage
  • 3 Electric units: 250 damage
  • 4 Electric units: 500 damage


Glacials' basic attacks have a chance to stun their target for 1.5 seconds on-hit.

  • 2 Glacials: 20%
  • 4 Glacials: 35%
  • 6 Glacials: 50%


Inferno spell damage and critical strikes burns the area beneath the target, dealing a percentage of that spell's or crit's pre-mitigation damage as magic damage over 4 seconds, with each tick occuring every 0.5 seconds.

  • 3 Inferno units: +70% damage within 1 hex
  • 6 Inferno units: +140% damage within 3 hexes
  • 9 Inferno units: +210% damage within 5 hexes


When a Light unit dies, all other Light units gain stackable bonus attack speed and are healed for 25% of the dying unit maximum health.

  • 3 Light units: +15% attack speed
  • 6 Light units: +35% attack speed
  • 9 Light units: +55% attack speed


While at least2 Lunar units are in play, every 7 seconds, your team gains 15% critical strike chance, 15% critical strike damage, and 10% spell power. This effect stacks up to 4 times, for a maximum of 60% critical strike chance, 60% critical strike damage, and 40% spell power.


While at least2 Mountain units are in play, at the start of combat, a random ally gains a 1500 health stoneshield.


All allies restore mana every 4 seconds.

  • 2 Ocean units: +10 mana
  • 4 Ocean units: +30 mana
  • 6 Ocean units: +60 mana


While at least3 Poison units are in play, Poison units apply Neurotoxin when they deal damage, increasing the mana cost of the target's spell by 50%.


Shadow units deal increased damage for 4 seconds at combat start, refreshed on takedown.

  • 3 Shadow units: +65% increased damage. On self takedown.
  • 6 Shadow units: +150% increased damage. On any Shadow takedown.


Steel units gain damage immunity for a few seconds when they are reduced below 50% health.

  • 2 Steel units: 2 seconds
  • 3 Steel units: 3 seconds
  • 4 Steel units: 4 seconds


While at least3 Woodland units are in play, at the start of combat, a random Woodland champion makes a copy of themselves (excluding items).


Transforms into another Element based on in-game conditions. The condition and available elements are not consistent across Variable champions.