Updated for patch 9.16B


Demon have a 40% chance on-hit to burn 20 mana from their target and gain mana in return.

  • 2 Demons: 15 mana
  • 4 Demons: 30 mana
  • 6 Demons: 45 mana


While 2 Dragons are in play, all Dragons gain 83% resistance to magic damage.


Exiles start combat with a shield equal to 100% of maximum health when not placed adjacent to an ally. The shield does not scale with ability power.


Glacials have a chance on-hit to stun for 2 seconds.

  • 2 Glacials: 20%
  • 4 Glacials: 30%
  • 6 Glacials: 45%


At the start of combat, throws a bomb at an enemy unit with an item, and disables all nearby items for 8 seconds.

  • 2 Hextech: within a 1 hex radius
  • 4 Hextech: within a 2 hex radius


A select number of Imperials deal double damage. This does not affect items.

  • 2 Imperials: One random Imperial
  • 4 Imperials: All Imperials


  • Exactly 1 Ninja: This Ninja gains 50 attack damage and 50 ability power.
  • Exactly 4 Ninjas: All Ninjas gain 70 attack damage and 70 ability power.


Grants 60 armor and 60 magic resistance and basic attacks restore 35 health on-hit to the following:

  • 3 Nobles: A random ally.
  • 6 Nobles: The whole team.


While 2 Phantoms are in play, a random enemy will begin combat with 100 health. Works against epic monsters, but deals less damage.


While 3 Pirates are in play, you begin each PvP round with a chest that grants between1.75 per chest.


Robots begin combat with full mana.


While 3 Void units are in play, Void units deal true damage.


Wildlings generate Fury on-hit, up to 5. Each stack gives 12% attack speed, up to 60% attack speed.

  • 2 Wildlings: Fury benefits all allied Wildlings.
  • 4 Wildlings: Fury benefits all allies.


Yordles have a chance to dodge enemy basic attacks and on-hit effects.

  • 3 Yordles: 30%
  • 6 Yordles: 55%